AI Insights · Timothy · July 2025
Top 5 Vikings Games on Android in the Middle East: Q2 2025
Explore the performance trends of the top Vikings games in the Middle East on Android during Q2 2025, including revenue, downloads, and active users.
In the second quarter of 2025, the performance of Vikings-themed games on the Android platform in the Middle East showed varied trends. According to data from Sensor Tower, these games exhibited distinct patterns in terms of revenue, downloads, and active user engagement.
Viking Rise from IGG.COM experienced fluctuations in weekly revenue, peaking at approximately $5.6K in early June before descending to around $3.1K by the end of the quarter. Weekly downloads for the game began at 4.6K at the start of April and decreased steadily, reaching 2.1K in early June before recovering slightly to 3.4K by the end of June. Active user numbers showed a slight decline, starting from 22.1K and dropping to 20.1K mid-quarter, eventually rising back to 22.1K by the end of June.
The veteran game Vikings: War of Clans PvP by Plarium LLC saw its highest weekly revenue at $1.8K in mid-April, with a general downward trend to about $1.1K by the end of June. Weekly downloads were minimal, starting at 87 and reducing to single digits for most of the quarter, only picking up slightly to 28 by the end. Active users decreased modestly from 232 to 160 over the quarter.
Vikingard from Orienjoy International Company Limited displayed a peak in weekly revenue at $536 in late May, before dropping significantly to $43 by the end of June. Download numbers were sparse, with a maximum of 14 downloads in the last week of June. Active users were relatively stable, hovering around 500 throughout the quarter.
The game Lucky Buddies by Joyvoo LTD had a modest revenue performance, peaking at $41 in early June. However, there were no recorded downloads or active user data available for this period.
Bad North: Jotunn Edition from Raw Fury maintained steady revenue, peaking at $52 in late April. Weekly downloads were consistent, with slight fluctuations, ending at 30 by the end of June. Active users remained stable, averaging around 290 throughout the quarter.
These insights provide a snapshot of how Vikings-themed games are performing in the Middle East, with more detailed analytics available through Sensor Tower.